Interpolator Plugin Help
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This plugin allows for rapid segmentation of surfaces
by automatically generating "interpolated" contours between
the "key" contours which you have manually drawn.
Each time you add a new contour, press [Enter] (instead of [n])
and the program will generate interpolated contours between
any connected key contours either side of the contour you have
just added or modified.
Contours are "connected" if they are within "Z Bridge" slices
of each other and the computer believes they are part of the same surface
as according to the selected "surface method".
The shape of interpolated contours depends on which
"interpolation type" you have selected.
Click here to see a
video tutorial
List of Interpolation Types
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- None - lets you use normal contour drawing behavior.
- Linear - generates interpolated contours with straight
lines between key contours.
- Spherical - generates interpolated contours in the profile
of sphere, and does not deal with branching.
- Smooth - generates interpolated contours such they
form a smooth, curved surfaces.
- Smooth Pts - as previous, but more sensitive to changes
on different sides of the contour.
Hot Key Summary
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[Enter]
Interpolate selected contour and start new contour
[n]
Start new contour (without interpolating current contour).
[u]
Toggle current contour between key/interpolated
[g]
Find next gap or isolated contour (NOTE: to enable ghosting,
try pressing [ctrl+g])
[h]
Find next large hole between key contours (ie. a large region of
consecutive interpolated contours)
Tips
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If you are not happy with the shape of interpolated contours you can
either undo [apple+u], add/modify more contours, or change the
interpolation options and type.
Select 'Clear all Interp' to delete all interpolated contours
and 'Regenerate Interp' to regenerate all key contours.
All of these interpolation types are intended for use with closed
contours and so may give undesirable results for open or
scattered point objects which span multiple slices.
Interpolation can become sluggish for objects with numerous contours.
To improve performance you should consider adding an extra object and
then use 'edit > object > move' to merge the contours into the
desired object periodically.
To segment compartments even faster, try using this "Interpolator"
plugin in unison with the "Drawing Tools" plugin.
The best settings to use depend on the size, shape and complexity of the
surfaces you are segmenting. For relatively round/simple medium-to-large
surfaces I suggest 'Spherical' interpolation with a Z Bridge of maybe 40.
If your surfaces are highly branched you may want to change the surface
method to 'touching', branching to 'merge conts', reduce Z Bridge and
use either 'Linear' or 'Smooth' interpolation.
In the end, trial and error is the only way to find the best settings -
don't forget you can fine-tune some of these settings by clicking
the 'More Settings' button.
For more information on what each button/option does hover your
mouse over it.
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This plugin was created by Andrew Noske
(a.noske@imb.uq.edu.au).
If you encounter bugs please e-mail me before e-mailing the
IMOD group (to reduce traffic).
In your e-mail please tell me exactly how and when the problem
occurred and attach the model file you were using with
enough information that I can replicate the error/crash.